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About Deviant vasilnatalieMale/United States Recent Activity
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Custom MMD Effects
Please don't use this widget until we have negotiated. Actual effects vary widely in how difficult they are to create. Please send me a PM with your request and we can talk about it.

I expect some token in return, not as payment, but as a measure of your respect for the time I take in making a custom effect for you. This doesn't have to be points, but neither is it a refrigerator drawing. I would expect a larger token from Bill Gates than I would from a ten-year-old from Indonesia.

Many effects will require additional resources such as textures. I will probably provide only demonstration textures for this purpose, rather than perfect textures, with the expectation that you are capable of editing images.

In requesting a particular effect, it's necessary to be as specific as possible. Source images are handy in order to get the look that you're going for.

All effects will be released to the public domain. You are not offering payment for ownership of the effect, but for the time necessary to the creation of the effect.

Activity


Easybake.fx and tutorial
www.mediafire.com/file/uwvllaf…

This is a reasonably easy way to make good-enough textures for MMD.  I use similar techniques for all the textures I make.  These aren't incredible works of art, but they're sufficient.

My old version of this was cumbersome and slow, but even so, I got a lot of use out of it.  This is easier and faster, and I think other people could get some use out of it too.
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Bicycle.pmx for MMD
www.mediafire.com/file/6h26zf8…

Please credit McBlendMaster, who created the original mesh and release it CC-BY.  No other rules.

Apologies that there's no chain.  I was too lazy to make one.  Maybe I will someday.

I think I'm going to take a break for a while.  My heart hasn't been in it lately.  I'll give myself a chance to get excited about something.
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Bicycle
Give me a few days to texture it.  I think I need to remake my bake effect.

Chains are impossible to rig in MMD, so I guess I'm going to have to make a planar psuedo-chain with a UV morph to make it work.  Maybe I'll make all the levers work right, and maybe I won't bother.

Original is by McBlendMaster, accessed from www.blendswap.com/blends/view/… .  He or she did all the work but, indeed, it wasn't a lot of fun UV mapping or pruning vertices.  I'm at 50k right now, down from 250k (maybe more).
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I was kind of right and kind of wrong about my math problem.  I was right that it was solvable.  I was wrong in my solution.  And unfortunately, the solution is an infinite series.  As far as I can tell, not even a converging infinite series.

I found a few sites where I can ask questions.  It's really hard to get help.  It's embarrassing to be ignorant, to get a lot of things wrong.  People are cold, even when they help.  Since I've been trying to help other people, it's a good lesson in sympathy.  I try to be friendly and kind with the help I offer people, but sometimes I fail-- sometimes I'm just tired of the same questions, of people that don't seem to experiment or google.  But, well, we've all been there, I guess.  Good to be reminded of it.

Ran into too many issues with a few things I was doing with shaders.  Time to take a step back into modelling.  I've been meaning to try out Blenrig for a while, and I'm finally confident enough about getting weights out of Blender that I'm willing to try.  From what I've seen, it's not really any easier than weight painting, but it might end up giving me better results.
I know nobody cares about cooking, but I'm better at cooking than I am at making models or programming effects :)

Making bread at home isn't particularly difficult.  There's a learning curve, to be sure.  But the process itself is relatively quick, relatively easy.

The main thing about making bread that sucks is planning ahead.  Even for a basic, tasteless loaf, you need to think about it four hours before it's ready.  And the reality is, that's going to be a crappy loaf of bread.  You read recipes for four-day baguettes, but who thinks ahead four days, besides Martha Stewart?

The essence of bread is microbiology.  And it's not just yeast.  Yeast helps, but your yeast is going to kill itself off long before you have tasty dough.  It's other bacteria too, bacteria that just hang out everywhere.  Lactobacillus is what I've read.  These bacteria won't give your bread a good rise like your yeast does, but they don't kill themselves off either, and their poop is what makes bread taste good.  It's just that it takes, like, four days to get enough natural Lactobacillus poop for a good loaf of bread.  There's no line between sourdough and non-sourdough.  All bread is sourdough, it's just a matter of how much.  This is part of why bread-maker bread tastes so boring so often.  It's not that there's anything wrong with a breadmaker.  It's just that with all the convenience of a breadmaker, almost nobody bothers to think far enough ahead to let their dough get a good flavor.  (I don't use a bread maker myself though.)

There's a simple technique that you can use that makes all of this a lot easier though, and it's called pate fermentee-- "old dough."  Next time you make bread, make about half again as much dough as you plan to use.  Then, when you form your rolls/loaves/whatever, separate this section off.  Put it in a covered bowl on the counter and leave it overnight.  All of that Lactobacillus will keep working.  In the morning, put it in the freezer.

Now you have some tasty dough.  So the next time you make bread, let this "old dough" thaw, and knead it into your dough.  Give it a little extra yeast, because of all your old dough's yeast will have died off.  Now, you get your twenty-four-hour baguette (or however your taste runs) without having to plan so far ahead.  When you form your loaves, separate out some of the dough for next time.  Every time you make bread, keep some of the dough, let it ferment some extra time, then freeze it.

Is it safe to let dough sit around?  Yeah, and it's how you make bread.  Without germs, there's no good bread.  Even if your bread happens to grow something pathogenic-- unlikely, since pathogens like our bodies, not gluten-- you end up cooking bread to a far higher internal temperature than you would something like meat.  Don't worry about the germs too much.  Germs are like people.  Sometimes they suck.  Sometimes they're really cool.

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vasilnatalie
United States
Playing with MMD. Not much of an artist, but I enjoy myself.

Have written a few tutorials for LearnMMD at learnmmd.com/http:/learnmmd.co… ; I will probably write a few more in the future.

Still tend to the R-18 side of things. Helps me maintain my interest.

Always happy to help people learn anything they can. If you're having problems with an MMD model, and you don't know why, please feel free to send me a note. It's usually a good idea to send a link to the bugged model as well. (But I don't just fix things. I don't believe in that. Instead, I'll help you understand what's wrong, and how to fix it yourself.)

Big believer that we all benefit from each others' art and tools, which is why I think it's so important to share freely. Anything I make should be considered public domain. No need to credit or attribute, no hair-pulling wondering if your site's ads make you commercial, that shit isn't worth the time when we're just trying to make things beautiful. And I strongly encourage all other non-commercial artists to do the same. (Note that since my works are usually derivative, public domain doesn't give you carte blanche with a lot of things I make. For instance, Twindrills forbids commercial use of Teto.)

Comments


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:iconkuroi-megami:
kuroi-Megami Featured By Owner Nov 24, 2016
how to stretch and shorten bones?
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:iconvasilnatalie:
vasilnatalie Featured By Owner Nov 24, 2016
Assuming I understand you correctly, probably your best bet is to use PMXE transform window to scale bones.  Check out learnmmd.com/http:/learnmmd.co… for more info.
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:iconkuroi-megami:
kuroi-Megami Featured By Owner Nov 30, 2016
i don't find this
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:iconvasilnatalie:
vasilnatalie Featured By Owner Nov 30, 2016
Well, I might not be understanding you correctly.  But I'm talking about the fourth section of that article, "Use the PMXE transform window to edit proportions."  It details how to use the scale function of PMXE to scale the mesh by individual bones.
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(1 Reply)
:iconartistofdarkness:
ArtistOfDarkness Featured By Owner Oct 10, 2016  Hobbyist Traditional Artist
I need help again... TT^TT
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:iconvasilnatalie:
vasilnatalie Featured By Owner Oct 10, 2016
What's up?
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:iconartistofdarkness:
ArtistOfDarkness Featured By Owner Oct 10, 2016  Hobbyist Traditional Artist
I created a new self model and she's perfect(to me at least lol) but After testing her a few times I noticed her hair physics were all wonky. So, I went in again a saw a bunch of physics that didn't need to be there, I deleted them and there's no unneeded joints and no unneeded vertex I can see but she still crashes MMD. 

I know I'm being a pain in the butt, but I have no idea how to fix her...
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:iconvasilnatalie:
vasilnatalie Featured By Owner Oct 10, 2016
Try making a backup and deleting all joints, rigid bodies, and morphs.  Does she still crash?  If not, you know one of those things is the cause.
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(1 Reply)
:iconyukisane1001:
YukiSane1001 Featured By Owner Oct 1, 2016  Student Artist
so after i get my model uploaded and done do i send it to u?
Reply
:iconvasilnatalie:
vasilnatalie Featured By Owner Oct 1, 2016
Well, after you get it done, you won't have any bugs, right?  So you won't need any help then.  Send me the current, bugged version, whenever you have a chance, and I'll see what I can figure out.
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