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Description
A lot of stuff here that I had to learn the hard way on my own. There is zero documentation (in English) on deform tier, for instance.
Definitely looking for info on the "unexplained files" stuff.
I want to give you information that lets you do NEW stuff. I don't care about showing you how to do stuff that's already been done. You're smart, you can figure it out when it's been done before.
Please let me know if I've helped you in any way. If you want any explanation, go ahead and ask, or wait for the next installment.
Definitely looking for info on the "unexplained files" stuff.
I want to give you information that lets you do NEW stuff. I don't care about showing you how to do stuff that's already been done. You're smart, you can figure it out when it's been done before.
Please let me know if I've helped you in any way. If you want any explanation, go ahead and ask, or wait for the next installment.
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© 2016 - 2024 vasilnatalie
Comments3
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Not for bones, but for rigid bodies (physics) I had a lot of question about undocumented fields. Apart some "self-explainatory" fields there are other fields that I'm still questioning what they are for. Like "mass", "repulsion", "friction" and so on values. I can figure what they are for, but when playing with them changing their values, I'm not getting the expected results. Anyway this tutorial has been very useful, above all because it's on pmx editor, where we don't have "type 0", "type 9", etc, bones classification, as in most of old tutorials about bones.